![]() Butchering is also handled through the same status menu. To train, make sure you have at least one dwarf with 'animal training' labor enabled, then find the animal in the status tab ( z) and designate it for training. Once you've captured an animal, even if you're going to butcher it you probably want to get it trained at least a little, to avoid it breaking free on the way to the butcher shop. Then you surround the single ramp with traps. One way to increase the chances of an animal walking into your traps is to channel one long, 1-tile wide, dry moat( d, h) and remove all ramps( d, z) except one in the middle of the moat. Hint: placing your cage traps randomly can take too long to capture anything. This fort, I decided to put some cage traps around to capture animals. Note: the capture live land animal option at the kennels catches vermin not animals. « on: October 17, 2009, 12:37:01 pm » Hey, Im a fairly experienced player, but Ive never gotten into hunting and such much. ![]() You should probably designate an animal stockpile ( p, a) where the animal will be taken after it's caught.Īfter this, just wait for the animal to be caught. ERRATA: The video doesnt show it because the hunter got scared while attacking the echidna, but hunters bring their kills back to the butcher afterwards. Mechanics skill is used to place the trap. ![]() Assuming you want to capture animals (groundhogs, horses, bears, dreaded Rhesus Macauqes) as opposed to vermin.īuild a cage trap where the animals roam (usually next to an outdoor food pile works well) with build, Traps, cage. ![]()
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